I was having a bit of an issue with depth perception, but after a few shots you can somewhat gauge where things will land.
Graphically and game idea wise everything is in place, the only real “issue” I can bring up is that ships felt bullet-spongy, meaning you had to sink quite a few cannonballs into them. I think if the turn/movespeed was sped up a bit, and ship health reduced, but numbers increased this could be a real banger!
Looking forward to if you update it in the future!
Thank you for playing the game and leaving a comment, Achie; I appreciate it!
I look forward to updating this game or making it in a better setting in the future since it is an idea that excites me greatly! I will remember to check your comment once again when the time comes.
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Such a unique idea, really well executed!
I was having a bit of an issue with depth perception, but after a few shots you can somewhat gauge where things will land.
Graphically and game idea wise everything is in place, the only real “issue” I can bring up is that ships felt bullet-spongy, meaning you had to sink quite a few cannonballs into them. I think if the turn/movespeed was sped up a bit, and ship health reduced, but numbers increased this could be a real banger!
Looking forward to if you update it in the future!
Thank you for playing the game and leaving a comment, Achie; I appreciate it!
I look forward to updating this game or making it in a better setting in the future since it is an idea that excites me greatly! I will remember to check your comment once again when the time comes.
Have a good one!