OVERKILL
A downloadable game for Windows, macOS, and Linux
Greetings!
OVERKILL is a fast-paced action game that contains rogue-like elements. You best your enemies and select between a draft of artifacts to get stronger, and continue!
Caution
The development of the game has discontinued in September 2021.
The last version, which is v0.1.0, might contain bugs since it is not tested thoroughly; but, in most cases, it should be playable. If it is not, you can prefer version v0.0.9 for a better experience.
Please do not hesitate to share your thoughts about the game, it may rise again from its ashes one day!
Summary
You follow the loop of defeating monsters, upgrading your character via random loot, and try to improve your high score. Currently, you can enjoy the main mechanics in 4 different difficulties.
The hardest difficulty is not yet beaten by anyone that is known, try your best!
Controls
Here is the list of essential controls.
Navigation: LMB
Attack & Spells: K & J, I, L
Dodge: W, A, S, D
Character Info: TAB
Mute All: M
Pause: P
Credits
Authors
Ata Deniz Oktay - Game Design & Programming
Assets
Status | Canceled |
Platforms | Windows, macOS, Linux |
Release date | Sep 07, 2021 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Authors | Ata Deniz Oktay, Kizilejderha |
Genre | Action, Role Playing |
Made with | Godot, Aseprite |
Tags | 2D, Action RPG, Pixel Art, Roguelike, Roguelite |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- Release v0.1.0 - The Future of OVERKILLSep 08, 2021
- Pre-Alpha v0.0.9May 23, 2021
- Pre-Alpha v0.0.8Mar 22, 2021
- Pre-Alpha v0.0.7Feb 06, 2021
- Pre-Alpha v0.0.6Jan 01, 2021
- Pre-Alpha v0.0.5Dec 22, 2020
Comments
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I really liked the game and finished it after the day I started playing. Good job! : )
-> Overkill game, victory.
Can you give information about how long did it take you to start and finish developing this game from scratch?
Glad that you liked it and well-played!
Most of the visuals that are in the game are assets. I have only spent time coding the mechanics and the systems. I think it took me around 200-300 active hours developing the game, but there were many breaks in between. Those hours took place in 1 year.
OVERKILL is the project I learned how to properly program a game. It probably would take me less than 100 hours if I started coding it again from scratch with my current knowledge.
I hope that answers your question!
Did 100k damage in 30 seconds, power rating of 214 choose wealth as a focus
Woah, that sounds like an amazing run. Thanks for playing the game and leaving a comment!
I like the main game loop but after a certain time it is becoming a key spamming, skills save a little bit of this situation but not enough, Adding some combo moves could save this situation.
The enviroment's pixel size incompatibility with the character's pixel size should be fix.
Promising game. I would like to see it improve.
Happy to hear it!
We are always in search of intriguing mechanics to design and develop around. Unfortunately, the ones we designed about the key spamming situation have not yet been implemented in the game. As for Alpha versions, we hope that that'll be a much lesser issue with the new stuff to be added.
The game is currently using free/paid assets that we do not own as a team. We have received many suggestions about the art including yours. Our talented artist is aware of the situation and replacing the art assets right now; so, it probably will not be a problem anymore in the Alpha versions!
Thanks for playing the game and your comment!
Couldn't take a brake till' I hurt my fingers :D
Glad to hear it!